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Well, the nice thing about animation, you don't even really have to account for yourself. All of the physical stuff that you work on as an actor, you just throw away.
A lot of the issues I faced in junior high was what got me into animation. It was easier to sit on the side and draw cartoons than to engage with people.
Motion-capture is not a genre. Motion-capture is a tool and technique and what we tried to do was to really use both motion-capture and traditional animation to build a system.
I've worked in animation for a long time. I started in Spain and I wanted to make feature films. That desire to figure out how to make animated features brought me to the U.S. to work for Disney.
You're using such different muscles and you rely on physicality in live action, but in animation, you totally throw that out the window. But somehow, they're both as satisfying.
I am trying my best to stay above the water. Right now ACID does not only offer animation. I offer real life productions as well and also compositing (animation composited into real life video)
I always loved cartoons but the process seemed so difficult. Then I told myself, "Nothing good comes easy." So, I took a plunge and started my first animation stint in 2003.
So I'm happiest when I'm working with artists and writers, and involved in stories, whether we're talking about animation or movies or comics or television.
If I was ever to ask advice, it could be from any actor or showrunner or writer. I wouldn't necessarily ask an animate. I don't want to say that the wrong way, but animation's not really my world.
The whole point of animation to me is to tell a story, make a joke, express an idea. The technique itself doesn't really matter. Whatever works is the thing to use.
I was trying to foster a great working relationship between those two departments [design and the writing teams], because classically in animation the two don't get along.
When Walt became all wrapped up in the theme parks and live-action films, we tried to get him interested in animation again, " recalls Frank Thomas, one of the Studio's "Nine Old