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There is critical mass with high-speed Internet connections, so video is a good user experience. And that means there can be critical mass for advertisers.
When I see Puff in a video kissing someone, it's freaky and I know it's freaky for him to see me do a movie love scene, but as far as him forbidding me to do them, that's bull.
You don't want to get rid of your experiences, because they're your experiences - good or bad - and you need them, but it would be great if they weren't on the video shelf!
Even with a small video we will always be able to do a small movie with friends and to show it to someone. You won't get the Oscar for it. But, after all, why are you writing and why are you filming?
I figure if it's turns out well the film will have its own momentum and will carry into the video release. So it's hard to really picture the DVD version when I'm in production.
Advertisers and marketers should be looking to bring new experiences to different parts of the brain. It's a more profound idea than just dropping a billboard into a video game.
I don’t think [Requiem for a Dream] is for children, but I think if you went home and looked at the video games that your kids are playing, you’d be much more shocked.
I think video games are a great kind of entertainment. They have replaced a lot of games people normally play with their friends and neighbours, like Monopoly.
I think I was perceived in one fashion. A video is based on a song. I think you can get glimpses of people's presence within that. There's some people you enjoy watching more than others.
Ninety percent of video game AI really is pretty damn bad. I think that's actually why it's so much fun to shoot things. Because the AI is so bad and the characters are so annoying.
I'd just gotten into Los Angeles from Texas, where I live, and the phone rang and it was the guy calling about the Willie Nelson video. I was totally excited about it.
Movie theaters still exist in spite of all of the alternatives that are available, video and video-on-demand and DVD and streaming video and all of these things.
I think rap music is brought up, gangster rap in particular, as well as video games, every other thing they try to hang the ills of society on as a scapegoat.
It's not good enough for us to have generations of kids that ... look forward to a better version of a cell phone with a video in it. They need to look forward to exploration.
Well, as far as film, either you're making a film or you're making videos. Digital capture is always trying to emulate the range and look of film. I believe personally that film has more.
The creative process of making a movie really turned me on. I'd started getting behind the scenes with a camcorder and VHS tape when making music videos.
Dancing was always part of my culture growing up in Barbados. When I shot my 1st video I worked really hard with my choreographer to perfect the routines.
We are so habitually nostalgic by now that we anticipate looking back in the midst of enjoyment, look forward to watching the videos we're taking of our children even as we make them.
I stopped playing video games, I stopped playing other sports, and I just dove head first into wrestling and it's been my passion ever since I discovered it.
There is evil prowling in the world - it shows up in our movies, video games and online fascinations, and finds its way into vulnerable hearts and minds.
And, you run also video because to fly this arm, you're relying mostly on some external camera views that may be coming from the arm itself or from the station.
With the fight scenes, they would take a video camera and shoot alongside the camera so we would piece it together on the computer and had an extremely rough cut of what we were doing.